Second Life
A teacher can use SL for their students to build and connect in a virtual environment. Students can experience things in SL that they could not do in real life. Students can visit remote cities in the world and communicate with another school community. Additionally, with the use of SL teachers can support diverse learners in this virtual environment supporting multiple learning styles at once.Wednesday, October 24, 2018
Wk: 7 Assignment#1 Introduction to the concept of Multimodality/Second Life
The article Theories and Practices of Multimodal Education points out how "text" has expanded to include multiple modes of representation, with combined elements of print, visual images, and design. Additionally, children's literature has changed the definition of text with various forms of representation. Moreover, with these changes in children's literacy, teachers and students can interact with the characters and the plot in new ways. Multimodal creates a new direction in literacy learning. This article also points out the transition from print-based education to multimodel education; this new reality has created a shift in reading. Students must be able to deal with the unique demands of digital media and visual text, which requires new ways of coding and decoding text images. However, the benefits of multimodal text create different access points for the learner. Thereby increasing student engagement.
The second article, Using The ADDIE Model to Design Second Life Activities for online Learners, introduces Second Life which is a3D- Virtual User environment. Additionally, second life provides a near-real-life environment and gives users access to objects or phenomena impossible to observe or examine in real life. Second Life also gives a sense of social presence. " social presence" refers to a sense of being together with someone. Social presence is essential for students in an online experience. Social presence is important to building a strong sense of community to connect online learners.
Additionally, with SL you experience your environment as a personalized avatar. Also, these avatars engage in verbal and non-verbal communication as in real life. With the use of posturing and text and voice chat. Lastly, SL creates a social context where students interaction creates a great learning experience.
The second article, Using The ADDIE Model to Design Second Life Activities for online Learners, introduces Second Life which is a3D- Virtual User environment. Additionally, second life provides a near-real-life environment and gives users access to objects or phenomena impossible to observe or examine in real life. Second Life also gives a sense of social presence. " social presence" refers to a sense of being together with someone. Social presence is essential for students in an online experience. Social presence is important to building a strong sense of community to connect online learners.
Additionally, with SL you experience your environment as a personalized avatar. Also, these avatars engage in verbal and non-verbal communication as in real life. With the use of posturing and text and voice chat. Lastly, SL creates a social context where students interaction creates a great learning experience.
Wednesday, October 17, 2018
UDL Book
This UDL Book supports student engagement with the natural environment. In addition,
this book on seasons will provide a stimulating and tangible topic. Additionally, this book will support ELA teachers goals of introducing new vocabulary words to their students, in a meaningful way. The inspiration for this book came from my students. As the weather has begun to change, my students are fascinated by the changes in the trees and the blowing wind.
UDL Book Link:
http://bookbuilder.cast.org/view.php?op=view&book=131599&page=2
this book on seasons will provide a stimulating and tangible topic. Additionally, this book will support ELA teachers goals of introducing new vocabulary words to their students, in a meaningful way. The inspiration for this book came from my students. As the weather has begun to change, my students are fascinated by the changes in the trees and the blowing wind.
UDL Book Link:
http://bookbuilder.cast.org/view.php?op=view&book=131599&page=2
Assignment 2:2 Edmodo
With the use of the Edmodo app, teachers can assess students quiz results anything and anywhere there are internet services. ELA teachers can use Edmodo for assessments purposes and role play. Also, Edmodo creates a home-school connection, and students can come complete assignments at home and have a greater understanding of the material watching the video in this flip style classroom. Additionally, students can work at their own pace and gain a higher level of independence.
Assignment 2:1 Using Social Networking Sites
After reading the two articles, I have more excellent knowledge of how to successfully use social networking tools in the classroom. For example, Edmodo allows teachers to make teacher resources available with invitations to parents. Additionally, teachers can organize all of their documents and digital resources in one place. A teacher can also use Edmodo to flip their classroom. Moreover, I've learned, that successful technology integration begins with technology savvy teachers who know and understand the value of using technology to support and enhance their classroom.
Wednesday, October 10, 2018
Wk:5 Assignment #2 My Game Philosophy
My philosophy as a teacher using games in the classroom, is
with the use of games in the classroom, teachers are preparing students to thrive
in todays world. Moreover, Games help to develop and cultivate 21st
century skills. Which include, collaboration, digital literacy, critical
thinking and problem solving. Additionally, using games in the classroom
fosters system thinking and creativity. However, from a student’s perspective,
playing games could help students learn new concepts and ideas. In addition,
the games increase, students’ levels of engagement, with rich graphics and
multi-visual graphic elements. Moreover, games have clear, specific goal with
includes challenges. These factors can help students retain the knowledge
better. Overall, I’m convinced, games in the classroom, increases student
engagement and motivation for learning.
Wk: 5 Assignment#1
How are teachers using games in the Classroom?
After examining Gamestar Mechanic and Flow Lab, I discover
how teachers are using these free tools to create games. Additionally, some
teachers are allowing students to partner up to create and build their own
games. Moreover, with the use us these game crating tools, teachers are
allowing students to use the to present class projects. In addition, teachers
are using games, creating tools to enhance and engage students in their own storytelling
and writing.
Wednesday, October 3, 2018
Wk:4 Assignment # 2 Simple ELA lesson
Grade level: 1
Common core standards
and learning outcomes:
CCSS.ELA-Literacy.L.K.1. b
Use frequently occurring nouns and verbs.
Students will learn how to use collective nouns, additional nouns
and verbs in context.
Instructional
activities:
·
Students will identify the type of noun on
Turtle Diary.
·
This is a racing game. The racing cars run on
the power of your correct answers. The speed of your car increases when you
answer correctly. The faster you answer, the faster your car goes! In case you
answer incorrectly, your speed will decrease. The player who answers correctly
with speed will win the race.
·
Types of nouns on Turtle Diary
https://www.turtlediary.com/game/identifying-the-types-of-noun.html
Assessment:
Students will be assessed the amount of correct answers,
they received by the end of the game.
Debriefing:
In this lesson’s students learned to identify what type of
noun is the given word. E.g. collective noun, common noun, gerund noun, proper
noun. This game gave students a challenge as well as elements of fantasy. This
game helps students to learn the different nouns which are a part of speech
used in traditional language.
What cognitive skills
do this game help to cultivate? This game helps to cultivate attention, and
visual processing. In addition, this game helps students to mentally visualize
a concept.
What new literacies
skills do this game help to cultivate?
This game helps students to cultivate computer-operating
skills. In addition, students leaned about the different types of nouns; which are
parts of speech. The concept of new literacies does not change in the skills required
for literacy but adds a new dimension to the elements of literacy. (Leu et
al., 2004; ICT
Literacy Panel, 2007).
Wk:4 Assignment #1
1. What gaming elements provide users the learning content
and how?
·
1200 vocab words picked by an expert tutor- Text
·
Audio pronunciation for each of the words in the
app- Audio elements
·
Definitions and example sentences for every word-Text
·
Basic, Intermediate, and Advanced vocabulary
sections-Text
·
Beat levels to unlock new words- Text
·
Track your progress as you study
2. What is the goal of the game?
·
The goal of Vocabulary builder is to build your
vocabulary, by choosing the correct definition of the
vocabulary word.
3. What are rules of playing this game?
·
Choose the correct definition of the vocabulary
word. Words you don't know will be repeated until you master them, using spaced
repetition which has been shown to be
a very effective memorization strategy.
4. Does this game have any scenario design?
- This game has a fabricated scenario design. The complexity and difficulty of the game, such a historical concepts and vocabulary can overwhelm learners.
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Wk:14 Prezi Reflection
Prezi Reflection
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How are teachers using games in the Classroom? After examining Gamestar Mechanic and Flow Lab, I discover how teachers are using these...
-
After reading the two articles, I have more excellent knowledge of how to successfully use social networking tools in the classroom. For exa...
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Semester Reflection: Syllabus: I examine national and state English/Language Arts standards related to listening, speaking, reading, writi...